My design range built up over time rather than all at once. It started in IT, moved through web development and graphic design, and eventually landed in 3D visualization and brand identity, each step driven by a problem the previous one couldn't solve.
How did I become a designer?
It started as a side quest. I was pursuing a BS in IT Security when I kept gravitating toward anything design related, volunteering for graphic work and doing self-directed studies on typography and layout on the side. The pull was impossible to ignore.
I started my tech career as a web developer, then slowly ramped into graphic design, print, and eventually art direction. When I kept hitting roadblocks delivering work without the right creative assets, I taught myself 3D. Cinema 4D and Blender became two of my most used tools and what started as a workaround became a core part of how I think.
The journey so far.
Since 2018 I've been deep in e-commerce, creating product content for major platforms like Amazon, Wayfair, and Houzz. Over seven years I've managed catalog releases, built content systems for 15,000+ SKUs, designed brand identities, and developed marketing campaigns that blend 3D rendering with graphic design.
What I care about most is work that doesn't just look good but actually functions, with assets that integrate cleanly into production pipelines and strategies that hold up at scale. I'm also bilingual in English and Spanish, which has shaped how I think about communication and audience.
Outside of design.
When I'm not in front of a screen I'm in the garden, tending to something. I keep a flock of chickens and ducks and a few cats who supervise the whole operation. It sounds chaotic and honestly it is.
I also sew, and I use my 3D skills to draft and project sewing patterns, which is either very practical or a sign that I can't switch my brain off. Probably both.